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All Legendary Jokers in Far Far West: Explained

  • fdw
  • May 21, 2026
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Jokers are the most game-changing mechanic inside Far Far West, as it directly impacts how you do your combat inside the game as you shoot down zombie-infested skeletons and demonic bosses. In fact, the Joker card system is the backbone of every great build, and it comes in six different rarities, with the Legendary rarity being one of the most sought-after ones in the game.

With only 10 Legendary Jokers in the entire game, each costing 5 slot points, picking the right one is one of the most important decisions you’ll make. Here are all the Legendary Jokers in Far Far West, and what they do.

All 10 Legendary Jokers in Far Far West

Here are all the 10 Legendary Jokers in the game | Credit: Evil Raptor

Whether you’re a solo player trying to survive harder difficulties or a co-op squad optimizing for boss damage, these are the best Joker cards you’ll come across in the whole game, and they are as follows.

Glass Cannon

If you simply want pure raw damage, then the Glass Cannon card is the one that will fulfill your dreams. This Legendary grants a massive +40% weapon and melee damage, making it one of the highest flat damage boosts in the entire Joker pool.

However, there’s a catch: you pay for the increased damage with -25% of your max HP, which many would consider a significant reduction, but in the right build, it becomes one of the biggest damage multipliers available at the Legendary tier.

This is a Hero-type card that can be bought from the shop for 1,200 Souls or can be won as part of the Joker gambling pool for 250 Souls. It can also be looted in missions.

Speedster

Speedster is a Legendary Joker card in Far Far West that rewards players who stay on the move. With this card, your damage and fire rate both scale with your current movement speed, meaning the faster you are, the harder and quicker you shoot.

This card is often comboed with the Run & Gun card, which increases your movement speed as you shoot, making the two of them the perfect pair. The best part? There is no trade-off to use this one, making it one of the cleaner Legendaries to use out of all.

This is a Gun-type card that can be bought from the shop for 1,200 Souls or can be won as part of the Joker gambling pool for 250 Souls. It can also be looted in missions.

Machine Gun

Machine Gun is a snowball card, where for each mission, the weapon it is equipped on will gain +0.3% fire rate for every 50 damage dealt. While the player won’t feel the impact in the first few magazines they spend, there should be a noticeable difference by mid-mission and when boss waves arrive, especially on miniguns and other high-capacity guns.

This is a Gun-type card that can be bought from the shop for 1,200 Souls or can be won as part of the Joker gambling pool for 250 Souls. It can also be looted in missions.

Dwarf

This one is pretty self-explanatory. The Dwarf Legendary Card shrinks your character, and that’s a very good thing. It gives the player increased move speed, increased fire rate, and reduced gravity, all in one card. Moreover, thanks to now having a smaller hit box, you become a harder target to hit by enemies.

This is a Hero-type card that can only be looted in missions.

Giant

Giant is the opposite of Dwarf and the tankier choice. Equipping it makes your character larger, while granting it increased HP, increased weapon damage, and spell cooldown reduction. It is more suited for builds that are spell-heavy.

Like the Dwarf, this is also a Hero-type card that can only be looted in missions.

Extra Dash

Want to get out of every bad situation as fast as you can? The Extra Dash Joker card gives you exactly one additional dash charge, which helps in better repositioning mid-fight and more survivability without it ever touching your HP stats.

It is also well-paired with the Speedster card since both reward the player for being in motion. This is a strong card for every build that is already focusing on movement.

This is a Hero-type card that can only be looted in missions.

Cantrip One-Trick

The Cantrip One-Trick is a blessing for players who deal with different spell elements throughout their gameplay. This card reduces the cooldown of any spell with a base cooldown of 35 seconds or less by 20%, regardless of the element. This makes it useful for multi-element builds, especially ones where you have to wait for all the spells to cool down before you can combo them together.

This is a Hero-type card that can be bought from the shop for 1,200 Souls or can be won as part of the Joker gambling pool for 250 Souls. It can’t be looted in missions.

Toolbox

The Toolbox Joker Card disables utility pickups and automatically refills your utility after 90 seconds, making it perfect for players who often find themselves unintentionally skipping out on picking up the resource from the ground.

This is a Hero-type card that can be bought from the shop for 1,200 Souls or can be won as part of the Joker gambling pool for 250 Souls. It can’t be looted in missions.

Ricochet

The Ricochet adds an indirect spread effect to any weapon you equip it on in Far Far West, with every fired bullet having a 30% chance to automatically ricochet and hit a nearby enemy. This turns your guns into a partial AoE damage-dealing equipment without any extra efforts, making it super useful against crowds of enemies.

This is a Gun-type card that can be bought from the shop for 1,200 Souls or can be won as part of the Joker gambling pool for 250 Souls. It can’t be looted in missions.

Camper

Find yourself staying still and shooting at enemies? Might as well grab the Camper Joker Card while you are at it, as it grants the player a 50% chance of not consuming ammo on each shot while they are standing still, effectively doubling your magazine size if you keep standing in one place.

This is a Gun-type card that can only be looted in missions.

All Legendary Jokers in Far Far West Summary

It’s time to complete your build in Far Far West | Credit: Evil Raptor

Legendary Jokers are hard to come across in the game, but they can carry all the weight of your build, and at 5 slot points each, there’s no room for a bad pick here. Following is a list of all the Legendary Joker Cards in the game to make it easier for you to pick yours:

Joker AbilityCard TypeGlass Cannon+40% Damage/ -25% Max HPHero-TypeSpeedsterFire rate scaled with SpeedGun-TypeMachine Gun+0.3% fire rate for every 50 damage dealt every missionGun-TypeDwarfShrinks your character and gives more move speed, fire rate, and reduced gravity.Hero-TypeGiantMakes your character bigger and gives more HP, weapon damage, and reduced spell cooldowns.Hero-TypeExtra DashGrants one additional dashHero-TypeCantrip One-TrickReduces the cooldowns of spells with a 35-second cooldown by 20%.Hero-TypeToolboxDisabled Utility pickups and refills itself every 90 seconds automatically.Hero-TypeRicochetEvery bullet has a 30% chance to ricochet and hit an enemy.Gun-TypeCamper50% chance of not consuming ammo when standing still.Gun-Type

Which Legendary Joker Card are you going to pick for your build in Far Far West? Make sure to let us know in the comments below!
This post belongs to FandomWire and first appeared on FandomWire

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